Post-Jam Update 1/2: WebGL Build and UI Cleanup
Hello and thank you for playing Sorcerer Vs. Swordsman, our entry for the GMTK Jam 2021!
As promised, here is one of two updates we plan to make to the game jam build. This time around, we have provided a WebGL (browser) build for those who do not use Windows, and fixed some of the resolution/UI problems highlighted by the community.
In the next update, we will provide Mac OS X and Linux64-bit builds to further our efforts to include all gamers!
We have decided that we will attempt to bring this game into a commercial-ready state, thanks to the encouragement from the community. Things like multiplayer modes, character select, and balancing will be paramount as we move forward in production. That being said, we do not plan to support this demo beyond these two tiny updates. We would rather focus on building this idea to its full potential!
Hope you enjoyed the game and thank you all who participated in this year's GMTK Jam!
Best,
Brandon from TheIndieDream
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Sorcerer Vs. Swordsman
Defeat a powerful Sorcerer by connecting blocks and beating him silly.
Status | Released |
Author | TheIndieDream |
More posts
- Post-Jam Update 2/2: Mac OS X and Linux 64-bit SupportJul 01, 2021
- Run Sorcerer Vs. Swordsman on Mac OS X (Big Sur)Jul 01, 2021
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