Sorcerer Vs. Swordsman
Description:
Despite all odds, you find yourself at the end of your perilous journey. The final challenge you must face is an epic battle with the evil Skeleton Sorcerer who has been plaguing the realm for decades. Power blocks decorate the battle field as you hack and slash you way to victory. Who knows - if used correctly, the blocks could turn the tide of battle in your favor.
This game was submitted for the GMTK Game Jam 2021. It fits the theme of "Joined Together" because you must connect blocks in game to either apply debuffs to your enemy or buffs to yourself. You can sever those connections and remove the buffs/debuffs with your sword. Hence, the dynamic of the game changes depending on which connections are active.
Key Features:
- A new battle mechanic - connecting blocks to grant buffs or debuffs. Your sword can sever any connection though, so be sure not to cut the blue ones!
- Beautiful pixel art aesthetic
- An original soundtrack with 4 songs to keep the battle intense!
- A suite of original new sound effects made by Adam Babcock of TheIndieDream.
Learn more about TheIndieDream on our profile page!
Links:
Our Github - https://github.com/TheIndieDream
Check out Adam's TikTok! https://vm.tiktok.com/ZMeuStrdG/
Brandon's Portfolio - https://brandonlymangamedev.com/
Brandon's LinkedIn - https://www.linkedin.com/in/brandonclyman/
Interested in how Sorcerer Vs Swordsman was made? Reach out to me (Brandon) via Itch.io, or send me an email at TheIndieDream@Outlook.com. I am always happy to share, and I always appreciate feedback on my code!
Interested in how Sorcerer Vs Swordsman's soundscape came alive? Send Adam a message on TikTok (@adam_babcock)!
Other Credits:
Made with Unity.
Art:
sanctumpixel - https://sanctumpixel.itch.io/ - For the environment and and skeleton mage art. I love using their beautiful pixel art. Thank you!
Sven Thole - https://assetstore.unity.com/publishers/31468 - For the Prototype Hero we colored Cyan and put in the game. Thank you!
Layer Lab - https://assetstore.unity.com/publishers/5232 - We used Layer Lab's GUI Pro kit to create the basic user interface in the game. Thank you!
Special Thanks:
My fiancé, who supported my obsessive working on this project and always does.
And thank you so much for reading!
Changelog:
- V1.1 - WebGL (Browser) Build and How-To-Play UI Fix
- V1.0 - Initial Release
Download
Install instructions
Windows:
- Download SorcererVsSwordsman_Windows64.zip
- Unzip the package into a local directory
- Run the executable.
Mac OS X:
- Download SorcererVsSwordsman_MacOSX.zip
- In Finder, open the package in a local directory
- Run SorcererVsSwordsman_MacOSX.app
- NOTE: If you have issues running Sorcerer Vs Swordsman on your Mac OS X system, please refer to the DevLog for a procedure that helped us run it during testing!
Linux (64-bit) :
- Download SorcererVsSwordsman_Linux_x86_64.zip
- Unzip the package to a local directory
- Run SorcererVsSwordsman.x86_64
- NOTE: Sorcerer Vs Swordsman was tested on the openSUSE Leap 15.2 distribution, and is not guaranteed by TheIndieDream to work on any other Linux distribution.
Development log
- Post-Jam Update 2/2: Mac OS X and Linux 64-bit SupportJul 01, 2021
- Run Sorcerer Vs. Swordsman on Mac OS X (Big Sur)Jul 01, 2021
- Post-Jam Update 1/2: WebGL Build and UI CleanupJun 21, 2021
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